The Most Cutthroat Indie Videogame Studio Showdown

A STRATEGIC COMPETITIVE ROLEPLAYING DECK-BUILDING GAME. 

*ROLEPLAY an Indie Videogame Studio CEO. 

*BATTLE for Funding, Fame, Bragging Rights. 

*BUILD your Dream Game. 

*OPTIMIZE Cashflow, ride Market Chaos. 

*SABOTAGE your “Friends” with a Smile.

For Gamers by Gamers

TEAM worked on RuneScape, Crowfall, Mass Effect, and FIFA Ultimate Team.

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Roleplay as a CEO, Keep One Eye on the Budget

Every player becomes a hungry Indie Studio CEO trying to ship the next big hit. You will build out your video game concept with Feature cards, react to market shifts, and make the kind of decisions that separate “visionary” from “bankrupt with great vibes.”

What makes Studio Showdown different?

D&D + Cashflow + Shark Tank 

Roleplay as Game Studio Founder. Manage Resources & Cash Burn. Pitching for Capital.

Graphic Novel + Anime Art Style

All human-made!

Creative Process & Challenge

Embrace Emergent Storytelling. Balance Strategy and Sabotage. Learn real-life skills to be a game designer.

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Start with random Feature Cards 

From "Non-Linear Story" and "Jumpscares" to "Time Manipulation."

Your job? Stitch these absurd mechanics together into a "coherent" pitch. Read the shifting market trends, pivot your studio's strategy on a dime, and convince the world that your open-world cozy-horror farming simulator is the next multi-million dollar masterpiece.

Studio Tip: If a feature doesn't make sense, swap it for a new one.

Launch the Game before you run out of Cash!

Just when your cash flow looks stable and your game is near launch. Beware of market RESETS. And NOBODY is safe from competitor SABOTAGES.

- Market Changes

- Scope Creep

- Inflation

The Grand Pitch: Fame, Fortune, or Total Bankruptcy?

When the dev cycle ends, it’s time to face the market.

Prepare your final features, deliver your high-stakes pitch, and calculate your Total Addressable Market and comparables. Will your game become the next big HIT or FLOP?

Did we mention pitching to BOTH a banker (like a Warren Buffett or Peter Thiel) and a master storyteller (like a JK Rowling or Steven Spielberg)?

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LOVED by CARD BATTLE & STORYTELLERS, 
TEENS & COLLEGE Students, 
PARENTS & EDUCATORS 

A CROWD-PLEASER, PLAYTESTED and LOVED by 1000s across AMERICA

* MADE BY SEASONED GAMEDEVS.  A GAME designed and produced by EXPERTS behind RUNESCAPE, FIFA ULTIMATE TEAM, and MONOPOLY GO.

**TUNED FOR REPLAY. Perfect balance GAME OF CHANCE and GAME OF SKILL

***FUN FOR ANYBODY 13+.  Enjoyed by PARENTS & TEENS.  STUDENTS & Educators.

10 out of 10, Baby.  100% RECOMMENDING to my friends and family!

 The different CHARACTERS and OUTCOMES AND Hearing OTHER PEOPLE'S STORIES was really FUN!

 

Really LOVE the SUPER Cute ART Style.  Being able to PITCH appeals to people's LOVE for STORYTELLING.

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 Game that EVERYBODY is raving about

*Rated 9 / 10 RECOMMEND INTENT.

**Rated 10 / 10 FOR FUN by TEENS & PARENTS.

LOVED by the FUTURE BUSINESS LEADERS OF AMERICA (FBLA)  and JUNIOR ACHIEVEMENT

DON'T TAKE OUR WORD FOR IT...

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STUDIO SHOWDOWN --- where Business mimics Games, and Games mimic Business

The Most Cutthroat Indie Studio Showdown

Studio Showdown is a competitive strategy deck-building tabletop game where you step into the role of an Indie Studio CEO and fight for funding, fame, and bragging rights. Build your dream game, manage cashflow, ride market chaos, and drop sabotage on your “friends” with a smile.

We’re Launching Soon

Sign up now to be the first to know when we launch and receive a special offer.

Roleplay as a CEO, But Keep One Eye on the Budget

Every player becomes a hungry Indie Studio CEO trying to ship the next big hit. You will build out your video game concept with Feature cards, react to market shifts, and make the kind of decisions that separate “visionary” from “bankrupt with great vibes.”

Step 1- Choose a CEO & Location for your game studio

Do you choose a Thriving Metro with high Operating Expenses (like New York) or Up-&-Coming Hotspot (like Manila) with less experienced Staff? 

Step 2 - Create a game based on Gameplay Features you assemble

Your randomly draw & strategically trade Gameplay Features reveal your Studio Strength (Are you a MMO or casual Puzzle developer?)

Step 3 - Pick a Genre!

Choose to Hyper-Focus (Action or Sandbox) if that's your passion.  Or a multi-Genre Sports-Horror game to capture player's imagination. 

Step 4 - Manage Studio Expenses and Burn.  Draw a Benefit-Risks Wildcard.

Manage Cashflow and Burn Rate.  Launch before running out of Cash.

Just when you thought you perfected your game strategy, a Benefit can Propel you to Indie Success.  A Risk can Doom you (like unplanned Launch Issues.)

Step 5 - Nail or Miss Your Market!

Market Needs change. One minute Storytelling is IN. Next it's not  Nail what the Players WANT; your Game Soars.  Get it wrong; your Game Flops. 

Step 6 - Pitch, Launch, and Monetize!

Pitch it LIVE to an investor.  Who can be 100% fixated on the Story (like Steven Spielberg) or 100% Quant (like Warren Buffett).

Every Choice Matters, Even Your Rivals’

Optimize your deck. Time your moves. React to market shifts. And when someone’s about to launch a masterpiece, introduce them to the Sabotage deck and watch the studio politics bloom.

Pitch to Steal the Spotlight

Pitch Phase brings the finale to life as you sell your in-game creation to an Investor-Judge. It is part mechanics, part creativity, part persuasion, and it turns every ending into a story you will be quoting at the next game night.

Anime Meets Graphic Novel in the Studio

Studio Showdown brings an anime-meets-graphic-novel art style that blends Eastern and Western design influences into bold, card-first visuals you will want to hold, show off, and argue about mid-game.

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